Mysticism

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Misticismo

El misticismo es una habilidad magica utilizada por primera vez en la expansión original Stygian Abyss, en Elemental hemos realizado algunos ajustes personalizados:

- Funciona pero para PvM, todavia no implementado en PvP (quiza en un futuro) Esto significa que si por alguna razon, alguna configuracion nos haya quedado mal y se abuse/use para hacer pvp, no dudaremos en modificarla. Recomendamos si usted nota alguna inconsistencia de este skill en PvP informarnos a la brevedad.

- Algunos hechizos fueron potenciados para mejorar aun mas la experiencia en PvM

- Los spells no son crafteables ni se pueden comprar en un vendedor (solo el libro vacio y reagents), para conseguirlos deberán matar ciertos MOBS : Guerreros y Generales del Espiral Negro o el Ancestral Dragon

- En Elemental Mysticism tiene bonus en sus spells unicamente con el skill Focus (el skill Imbuing se quito de la formula de los hechizos)

- Implementaremos un NPC Mystic en Luna y en las ciudades principales que solo les vendera Reagents y el libro. Solo de PvM conseguiran los spells.

Los hechizos tienen su funcion original segun fuentes oficiales :
Mysticism – Ultima Online (uo.com)

Power Scrolls


Los Pergaminos para poder aumentar esta habilidad podemos encontrarlos al matar a cual de las cuatro Bestias Sagradas de Tokuno 
Tendrán posiblidad de Drop de pergaminos de nivel 105 y nivel 110.
Podran usar el
Scroll Binder - UOGuide, the Ultima Online Encyclopedia

para unirlos y crear pergaminos de mayor poder.

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Hechizos

Hechizo Ingredientes Descripcion
Nether Bolt (In Corp Ylem) 
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Black Pearl, Sulfurous Ash

Fires a bolt of nether energy at the Target, dealing Chaos damage. 120 Mysticism, 120 Focus: Damage: 30-37 (Comparable to Magic Arrow)

Rapid repetition of the spell, or combination of it with magic arrow, on a single target will cause no damage beyond the initial hit.

NO PUEDE SER USADO PARA TARGETEAR A UN JUGADOR

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Healing Stone (Kal In Mani)

 

Bone, Garlic, Ginseng, Spider’s Silk 

Creates a large, non transferable, red gem in your backpack with a stored amount of healing points. The amount of healing points depends on your Mysticism & Focus or Imbuing skill. You must have a free hand to use it, when used the Healing Stone will attempt to cure you or heal you, deducting points healed from the stone’s available total. The stone takes 20 seconds to fully recharge, if used again before recharging it will heal for a lesser amount. Points are also deducted from the stone for cure attempts, the higher the poison, the more points will be used up. The stone lasts until the points are used up, or it is dropped on the floor.
NO SE PUEDE CASTEAR EN FELUCCA, SI SE USA LA PIEDRA EN FELUCCA ESTA DESAPARECERÁ 

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Purge Magic (An Ort Sanct)

 

Fertile Dirt, Garlic, Mandrake Root, Sulfurous Ash 

Players can only be purged once every 8 seconds

Attempts to remove a ‘buff’ from the target. Success is determined by the caster’s Mysticism and Focus versus the target’s Resisting Spells skill and the casting difficulty of the buff spell.

If there are no wards to Purge it places a curse on the target that increases their mana cost until the target damages something. When removed the target takes damage proportionate to how long the effect has been in place. The effect ends after 8 seconds and the damage type is Chaos (targets a random resist).

The target will be immune to purge effects for an additional 16 seconds if they are affected by the mana disruption.

NO PUEDE SER USADO PARA TARGETEAR A UN JUGADOR 

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Enchant (In Ort Ylem) 

Spider’s Silk , Mandrake Root, Sulfurous Ash 

Adds up to 60 Hit Spell of your choice (Fireball, Harm, Magic Arrow, Lightning, Dispel) to a weapon. If Focus or Imbuing are over 80 it also adds Spell Channelling -1 Faster Casting. Duration scales based on the level of the spell to be enchanted, base duration 150 seconds.
The spell is cancelled if the weapon is disarmed 
MOMENTANEAMENTE INHABILITADO PARA SU USO

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Sleep (In Zu)

Nightshade, Spider’s Silk , Black Pearl 

Places the target into a ‘sleep’ state during which all movement and casting is slowed and hit and defence chance are lowered. Duration is determined by caster’s mysticism and focus/imbuing skill compared to target’s resist spells skill. The spell is broken if the target receives damage. The target will have a brief immunity to sleep if recently slept or paralysed 

NO PUEDE SER USADO PARA TARGETEAR A UN JUGADOR

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Eagle Strike (Kal Por Xen)

Blood Moss, Bone, Mandrake Root, Spider’s Silk

Conjures a magical eagle that assaults the Target with its talons, dealing Energy damage.

NO PUEDE SER USADO PARA TARGETEAR A UN JUGADOR

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Animated Weapon (In Jux Por Ylem)

Bone, Black Pearl,Mandrake Root, Nightshade

Conjures and animates a weapon that selects a Target to attack based off its combat strength and proximity. The weapon’s stats and duration are determined by the Caster’s Mysticism and Focus skills. Damage is determined by the Caster’s Anatomy and Tactics skills. Requires 4 pet control slots.

SU DAÑO HA SIDO AUMENTADO

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Stone Form (In Rel Ylem)

Blood Moss, Fertile Dirt, Garlic Infuses the Caster with the essence of solid stone, giving a bonus to physical attacks and damage resistance, but reducing the Caster’s spell casting, and attack speed. The Stone Form may neutralize poison, strangle, bleed, sleep, paralysis, and stat reduction effects. The Stone Form’s effectiveness is determined by the Caster’s Focus/imbuing and Mysticism skills.
Effect: -10% SSI -2FC; +1 to 10 for every resist based on Imbuing; +2 to 5 maximum resist based on Imbuing (does not stack with max resist inc from refined armor).
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Spell Trigger (In Vas Ort Ex)

Dragon’s Blood, Garlic, Mandrake Root, Spider’s Silk

Stores a single mysticism spell into a spell stone. When the spell stone is double clicked, the spell is instantly cast. The Caster must possess the spell in his spellbook. The highest Mysticism spell circle that can be stored in a Spell Stone is determined by the Caster’s Focus/imbuing and Mysticism skills. Unlike Healing Stone, does not require a free hand to use. Cooldown: 5 minutes.
Starting at Circle Two, every 20 points in Focus and Mysticism increases the maximum possible circle level stored in the Trigger by 1. Maximum Circle: Six at 120/120 *

NO PUEDE SER USADO PARA TARGETEAR A UN JUGADOR

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Mass Sleep (Vas Zu)

Ginseng, Nightshade, Spider’s Silk

Puts one or more Targets within a radius around the Target’s Location into a temporary Sleep state. Works exactly as ‘sleep’ spell, but on multiple targets including hidden players.

NO PUEDE SER USADO PARA TARGETEAR A UN JUGADOR

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Cleansing Winds (In Vas Mani Hur)

Dragon’s Blood, Garlic, Ginseng, Mandrake Root

Soothing winds attempt to neutralize poisons, lift curses, and heal a valid Target plus up to 3 nearby party members. The Caster’s Focus and Mysticism skills determine the effectiveness of the Cleansing Winds, the effectiveness of the spell is reduced by the number of targets affected. If a target is cured the healing they received will be reduced proportionately to the level of poison that was cured. If the cure fails, the target will not be healed. Pets can be directly targeted, but will not receive the spell benefits as part of the area effect. This spell will flag the caster as a criminal if the party contains a criminal or murderer who is close enough to the target to receive the benefits from the area of effect.

NO PUEDE SER USADO PARA TARGETEAR A UN JUGADOR

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Bombard (Corp Por Ylem)

Blood Moss, Dragon’s Blood, Garlic, Sulfurous Ash

Hurls a magical boulder at the Target, dealing Physical damage. In pvp the spell also has a small chance to knockback and stun a player Target. The stun chance is determined by a comparison between the Caster’s Focus/imbuing and Mysticism skills and the Target’s Resisting Spells skill.

NO PUEDE SER USADO PARA TARGETEAR A UN JUGADOR

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Spell Plague (Vas Rel Jux Ort)

Demon Bone, Dragon’s Blood, Nightshade, Sulfurous Ash

The target is hit with an explosion of chaos damage and then inflicted with the spell plague curse. Each time the target is damaged while under the effect of the spell plague, they may suffer an explosion of chaos damage. The initial chance to trigger the explosion starts at 90% and reduces by 30% every time an explosion occurs. Once the target is afflicted by 3 explosions or 8 seconds have passed, that spell plague is removed from the target. Spell Plague will stack with other spell plagues so that they are applied one after the other. Initial damage is modified by SDI. Chance to Trigger is reduced by 3% per 10 points in magic resist above 70

NO PUEDE SER USADO PARA TARGETEAR A UN JUGADOR

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Hail Storm (Kal Des Ylem)

Dragon’s Blood, Black Pearl, Blood Moss, Mandrake Root Summons a storm of hailstones that strikes all Targets within a (3 tile) radius around the Target’s Location, dealing Cold damage. If you hit more than one target, the damage amount is doubled and then divided amongst each target evenly, damages hidden targets.

Mana Cost 50

MOMENTANEAMENTE INHABILITADO PARA SU USO

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Nether Cyclone(Grav Hur)

Mandrake Root, Nightshade, Sulfurous Ash, Blood Moss

Summons a gale of lethal winds that strikes all Targets within a (3 tile) radius around the Target’s Location, dealing Chaos damage. In addition to inflicting damage, each Target of the Nether Cyclone temporarily loses a percentage of mana and stamina. The effectiveness of the Nether Cyclone is determined by a comparison between the Caster’s Focus/imbuing and Mysticism skills and the Resisting Spells skill of the Target.  Does not damage hidden characters.

NO PUEDE SER USADO PARA TARGETEAR A UN JUGADOR

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Rising Colossus(Kal Vas Xen Corp Ylem)

Demon Bone, Dragon’s Blood, Fertile Dirt, Nightshade Summons a colossus that will attack a target based off its intelligence and proximity. Takes Five follower slots. The stats, skills and duration of the colossus depends on the caster’s mysticism and focus/imbuing skills.